Should Antiform Rendering Get Weirder?

I've wondered this before, but I will wonder it again:

Should Antiforms Render in the Monochrome Text Console in a Way That Makes Them More Obviously Distinct From Quasiforms, Besides Just The Comment?

Today:

>> spread [a b]
== ~(a b)~  ; anti

>> spread [a b]
== ~(a b)~  ; antiform (splice!)   <-- more verbose console setting

In the absence of color or other cues, should there could be "even worse" notations to help emphasize "that's not representable".

Backslashes can't load, so...

>> ~null~
== \~null~\  ; antiform (keyword!)

>> spread [a b]
== \~(a b)~\  ; antiform (splice!)

It Needs The Tildes, Still...

It needs to keep the tildes, because if it didn't, then ~ antiforms would vanish:

>> ~
== \~\  ; antiform (trash!) "tripwire"  <-- just `\\` would be bad

(At an implementation level of the QUOTE_BYTE, it is the case that if you had to ask if antiforms were either quasi or not... they are quasi. e.g. they don't have the NONQUASI_BIT set.)

Potential For Better Guidance In Errors

I really think that in the earliest introductions of antiforms, it helps if they're not too easily conflated with quasiforms

If they type ~null~ thinking it's an antiform, and then see ~null~ ; antiform They might think antiform is just a label, and they got what they typed "as is" vs a totally distinct evaluation product.

With the uglier notation, if someone happened to think "I'm making an antiform, like I saw on the forum..."

>> \~(a b)~\
** Error: Antiforms have no true representation, and can't be LOAD-ed
** For more information, see: https://...

Antiforms are (apparently) a tough concept for some people to grasp, and I think little things like this can help make it easier.