Bringing a discussion to the table is very much welcome.
Ren-C has gone through a bit of evolution in terms of its mechanics, and they are subtle... if you are interested in the topic maybe you would find this kind of thing interesting:
It's hard to suss out all these rules in a simpler way than the code we have; and I would be happy to help if you want to try, but I'm also trying to get it right in the first place....